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Palestar DarkSpace 1.483

DarkSpace is a massively multiplayer online game set in the time of space travel and interstellar warfare. The universe has become a tumultuous place in the future of political infighting, economic sanctions and diplomatic posturing. All of the factions have high hostility towards one another with a few outposts staying neutral, at least initially, to determine their best interest.

Players start out as an ensign in the midst of a human civil war intensified by reports of an alien species aggressively spreading its domain throughout the known universe. Beginning with small crafts, you work your way up the ranks toward the ultimate goal of Grand Admiral, capable of commanding capital ships and planning the core strategics of your faction.

Latest Changes:

  • Ship spawning bug should be fixed
  • Weapons can now fire in any combination of the 4 possible facings (FORE, LEFT, RIGHT, and AFT). For example, a weapon can fire LEFT/FORE now
  • All noun objects now have a technology specification
  • Cloaking device has been refactored
  • Fixed a crash with the editor when importing a scenerio map into a running server
  • Changed string formatting code so that is uses thread-local storage instead of a semaphore internally
  • Velocity and cloak energy usage modifiers are on all ship hulls now
  • Added code to support homing mines and missiles that will automatically aquire a new target if their current target is lost
  • New hull/devices values have been implemented for balance
  • All hull types now have shield and armor modifiers
  • Implemented levels for all gadgets
  • Scenario map times now doubled to allow for more time in beta testing
  • All rendering is grouped by material now, which should result in less of a frame rate drop when rendering high numbers of objects (i.e. bombs, mines, fighters)
  • When gadgets are uninstalled, they will retain their level now, so if re-installed they will have their previous level
  • Disabled decay of items in a star port
  • ICC Fleet - All ships updated to new system
  • UGTO Fleet - All ships stats updated to new system
  • K`Luth Fleet - All ships updated to new system
  • Fixed a bug which prevented a drive from increasing the maximum velocity of a ship
  • Second and third level stations now properly set to GA Rank
  • New visual and audio effects added
  • New visual effects for Earth
  • New Engine code implemented
  • New slot system implemented allowing wider array of ship modification while attempting to limit specialty devices
  • Three new classes of fighters per faction. Assault, Interceptor, Bomber. Factories updated to produce these new fighter bay types
  • Decreased the number of shield/armor rings around the ships to compensate for the higher shield/armor ratings
  • Pulse shields now only work against fighters, missiles, and mines.. they do not work against particle cannons, ion cannons, and torpedos
  • New models and Icons added - UGTO Agincourt Carrier Dread, ICC Carrier Cruiser, PCM and Siege Missiles, UGTO and ICC Bomber and Interceptor Fighters
  • Split the UGTO STS-101 Carrier Dread into two varients, older model carries less fighters but more weapons at 2nd Rear Admiral Rank
  • New Defense base configurations for all three factions now implemented
  • Mines and Fighters now seperated into their own slots
  • Prestige gain turned off if over the servers max rank
  • HMA (Jump drive option for Stations) has been updated to charge faster than Wormhole 2 device and provide sufficent range for in-system travelling
  • ECCM pinging no longer reveils cloaked ships
  • Reflective Armor now reducing beam weapon damage
  • You can no longer spawn from shipyards on blockaded planets
  • There is a delay timer varied by hull that marks the time from when you uncloak until you can fire weapons
  • Rewrote the profiler system for Medusa/DarkSpace
  • Fixed gadget descriptions so the most important information is shown at the top
  • Fixed web metaverse map to show the factions correctly
  • Fixed/Implemented the nojoin flag for fleets
  • Implemented no prestige gain when the player is over the maximum rank for the server
  • Fixed bug which allowed jumps in 3D when targetting an object (such as an asteroid) that isn`t on the normal playing field
  • Fixed credit calculation errors when installing/removing devices
  • Implemented new spawn node which can spawn any type of noun into the world
  • Re-Factored the MirrorUpload executable which is used to upload code/data updates into the MirrorServer
  • Servers will now automatically self-update without having to be restarted by an admin
  • Mir fleet slotted for AI control now includes: Supply, Engineer, Cruiser, and Dread
  • 5th Faction not named also AI controled now has the following ships: Transport
  • New Armor type - Ablative sheds portions of itself to reduce damage caused by projectile weapons
  • Optimized the ground units
  • New visual effects - Torpedo protectile and impact effects updated
  • A shield device`s level now affects its repair/charge rate
  • Reduced turn arc for missiles
  • Increased range modifier based on level for beam weapons
  • Minor updates to Sabots
  • New ship class added - Dread2
  • Fixed resourcer error that caused KLuth fighters to not appear visually in game
  • Hotkey fixes: ECM moved to P, ECCM moved to
  • Core weapon hotkeys removed
  • Disabled reloading, building, and mining while cloaked
  • New Kluth ship - Instars ~ Minelayer Frigate, Brood ~ Command Dread


Download DarkSpace 1.483 (File Size: 49,410 KB)


Screenshot:
DarkSpace 1.483

DarkSpace 1.483 details:

  • Publisher Name: Palestar;
  • License Type: Shareware;
  • OS Support: Windows 2000/2003/9x/XP;
  • Limitations: Yes; 14 day timeout;
  • Uninstaller Support: No;
  • Skin Support: No; ;

More info and demos: Palestar

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About Palestar DarkSpace 1.483